#ifdef GAME_H
#define GAME_H
#include "game.cc"
#include "in.h"
#include "out.h"
#include "net.h"
#include "data.h"

#define ACTION_TYPE_DESTROY 1
#define ACTION_TYPE_MOVE 2
#define ACTION_TYPE_CREATE 3
#define ACTION_TYPE_VISUALISE 4

class TAction {
 public:
  longint time;
  int action;
  char* parameters
};
class TActions: list <TAction> {};

#endif
